SGEMM

Understanding SGEMM in GPU Programming

SGEMM stands for Single-precision General Matrix Multiply, referring to the computational core (Kernel) for general matrix multiplication using single-precision floating-point numbers. In GPU programming, a Kernel is a function that runs on the GPU to perform parallel computations. The SGEMM Kernel is a specially optimized function designed for efficiently executing matrix-matrix multiplication on GPUs.

SGEMM Kernel Size

The “size” here typically does not refer to the amount of memory occupied but refers to the dimensions of the matrix that the Kernel can handle. The Kernel’s code size is usually fixed, but it can process matrix multiplications of any size, depending on how it is designed and optimized.

Kernel Location

The SGEMM Kernel is code that runs in the GPU’s memory, not a physical location but a logical existence. When you launch a Kernel, your CPU (host) sends this code to be executed on the GPU.

Utilizing Shared Memory to Reduce Memory Access Latency

When the text mentions utilizing Shared Memory to reduce access latency, it refers to using the shared memory on the GPU to store data that the Kernel frequently accesses during computation. Since shared memory is much faster than global memory, this can reduce the time taken for data access and improve performance.

Loop Unrolling in GPU Programming

Loop unrolling is a programming technique that can reduce the overhead of loops and enhance performance. In GPU programming, loop unrolling improves performance by decreasing the number of loop iterations and increasing the workload for each iteration.

Vector Read Instructions LDS.128

The mentioned LDS.128 vector read instructions refer to an optimization technique that allows reading 128 bits of data at once (in this context, usually 4 single-precision floating-point numbers, or float4). This can reduce the number of memory access instructions and improve the utilization of memory bandwidth since data is processed in vector form.

Matrix Transposition for LDS.128 Instruction

Finally, to utilize the LDS.128 instructions, the input matrix might need to be transposed. Transposition is the interchange of rows and columns in a matrix, which can be more efficient when reading continuous segments of the matrix since memory is arranged in row-major order.

Thus, optimizing the performance of the SGEMM Kernel is a multi-step process involving resource allocation, memory access patterns, and coding techniques to achieve performance levels close to professional libraries like cuBLAS.